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dopadream

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A member registered May 18, 2020

Recent community posts

(2 edits)

That's what the point of the feature was to begin with in the late 90s. HL1 had this setting because the textures look really pixelated (very similar to voices of the void) and it was used a lot in that era to give the illusion of higher fidelity textures (many N64 games do this for example), I just really like that blurry old look lolSteam Community :: Guide :: How to remove texture filtering in OpenGL

(1 edit)

Could you add some sort of texture filtering setting like the one used in Half-Life 1 to blur the pixels of textures together? I think it would really add to that late 90s vibe